World of Warcraft’s active player community has more than doubled since the release of WoW Classic

During a recent earnings call, Blizzard president J. Allen Brack revealed that World of Warcraft’s subscriber count has doubled since the release of WoW Classic.

According to statistics mentioned by Activision and by Blizzard Entertainment’s president J. Allen Brack, during a financial presentation that took place within the last couple of days; it certainly appears as though I’m not the only one who was skeptical about the intentions and viability of Classic, but ultimately began to greatly enjoy the different experience it offers.

“Given the content updates for modern WoW, and the cadence that we have for Classic, we exited our year with a subscriber base that was double what it was at the end of Q2,” says Brack. “And we also see players remaining engaged in both versions of the game. We launched Visions of N’zoth, which is a content patch for modern WoW, in January. Engagement with Classic has been particularly strong in the East, and we see very high levels of player retention there.”  In addition, our site 5mmo.com has a large quantity of safe world of warcraft classic gold for sale.

WoW Classic runs mostly with the 1.12 version of the game, though Blizzard has chosen to slow-release content in a manner that is different from vanilla WoW’s release schedule. The game launched with both the Molten Core and Onyxia raids available as well as some dungeons like Maraudon that released after the original game. Battlegrounds Warsong Gulch and Alterac Valley, as expected, released well after launch with the Blackwing Lair raid due to drop later this month – something that will surely bring back even more players thanks to the raid’s popularity.

World of Warcraft Classic player counts show no sign of dropping off, but the stripped-down version of the game represents a lesson for developers. The retail version of the game has been simplified, re-simplified, repackaged, and changed to appeal to what Blizzard thinks the casual audience wants. Despite this, both casual and hardcore players rushed to join Classic because it offers a unique experience where even questing and leveling feel like epic experiences. Classic, unlike retail, feels less like a loot collection and grinding game and more like a real, living world. Overall, it is the experience players seem to want and companies should give it to them.