Temtem has managed to acquire a consistent and curious audience

Temtem is the Pokemon-esque MMO that gamers either love or despise. Collect a team of brightly colored creatures and battle it out to become the best trainer in a populated world. Releasing last week on Steam and through Humble Bundle, the game has managed to acquire a consistent and curious audience willing to give monsters like Bunbun and Platypet a chance to succeed.

This patch adds fixes to the Crystal Skates, an item you acquire by working your way through the story mode that allows you to stake over crystal surfaces. Players will now be able to find the Four-leaf clover without the skates, which is amazing for those looking for the item that helps raise the capture rates on untamed Temtem. The skates are a controversial topic in the game’s community since players lose access to them at a certain point in the campaign. That means you can’t glide around near Anak Volcano and catch those Temtem. This patch intends to change that, though the memes may never die. In addition, our site 5mmo.com has a large quantity of safe Temtem Pansun For Sale.

The patch is fairly small but the fact that these quality-of-life improvements arrived quickly and without any game-breaking bugs is a testement to the success of the title. Many speculated that Temtem could be the “Pokemon killer” and become the must-play MMO for those with a monster-catching plan. The game hasn’t been a massive hit, with an average of 25,000 players in its first week according to Steam Charts. Still, for an indie game released on Humble Bundle, Temtem seems to be growing just fine.

As the game develops and more creatures and features get added, so to will the potential for Temtem. Right now, the game feels a little repetitive and frustrating, but that may be a side-effect of the genre. If you are looking to collect a new breed of beasts and evolve them into stronger forms, this game is a must-try. If grinding and fighting the same battles for experience over and over seems like a nightmare, then Temtem isn’t worth the trouble.

World of Tanks developer opens UK studio to work on new IP

Wargaming, the developer and publisher behind the popular MMO war sim World of Tanks, has officially opened a new UK studio this week. A celebration brought together community members and developers in an event attended by the company CEO Victor Kislyi.

Wargaming UK studio director Decker said of today’s news:

“We are in a unique position – we have the backing of a global company, AND we have autonomy over our own creative direction – it’s really exciting. We are proud to be a part of Wargaming’s enduring legacy, as well as its reputation as a great company to work for. We want to continue building this quality across our UK team, with 30 positions currently open for application. We really believe that we can be the best place to make games in the UK.”

Wargaming UK’s studio has around 60 people right now and Sean wants to double this over the next year. Wargaming UK is currently hiring for more than 30 positions.

While the new game is unannounced and it is currently unknown what genre it will fall into, one of the job listings is for a vehicle artist, which mentions that the title will be ‘the next big free-to-play title from Wargaming’, implying it won’t be a full-price game release.

A UK launch event also saw the studio host a 48 hour game jam, which pitted teams against each other – vying for the top spot in the eyes of the experienced panel of judges. Wargaming CEO Victor Kislyi said: “For Wargaming, the UK studio is a really exciting step in our expansion – and we are looking forward to releasing information on their new project. It is going to be big. Moreover, z2u.com provides Cheap WoT Gold for players. As an online in-game currency store for many years, we’ve received great reputation for our reliable service.

World of Warcraft’s active player community has more than doubled since the release of WoW Classic

During a recent earnings call, Blizzard president J. Allen Brack revealed that World of Warcraft’s subscriber count has doubled since the release of WoW Classic.

According to statistics mentioned by Activision and by Blizzard Entertainment’s president J. Allen Brack, during a financial presentation that took place within the last couple of days; it certainly appears as though I’m not the only one who was skeptical about the intentions and viability of Classic, but ultimately began to greatly enjoy the different experience it offers.

“Given the content updates for modern WoW, and the cadence that we have for Classic, we exited our year with a subscriber base that was double what it was at the end of Q2,” says Brack. “And we also see players remaining engaged in both versions of the game. We launched Visions of N’zoth, which is a content patch for modern WoW, in January. Engagement with Classic has been particularly strong in the East, and we see very high levels of player retention there.”  In addition, our site 5mmo.com has a large quantity of safe world of warcraft classic gold for sale.

WoW Classic runs mostly with the 1.12 version of the game, though Blizzard has chosen to slow-release content in a manner that is different from vanilla WoW’s release schedule. The game launched with both the Molten Core and Onyxia raids available as well as some dungeons like Maraudon that released after the original game. Battlegrounds Warsong Gulch and Alterac Valley, as expected, released well after launch with the Blackwing Lair raid due to drop later this month – something that will surely bring back even more players thanks to the raid’s popularity.

World of Warcraft Classic player counts show no sign of dropping off, but the stripped-down version of the game represents a lesson for developers. The retail version of the game has been simplified, re-simplified, repackaged, and changed to appeal to what Blizzard thinks the casual audience wants. Despite this, both casual and hardcore players rushed to join Classic because it offers a unique experience where even questing and leveling feel like epic experiences. Classic, unlike retail, feels less like a loot collection and grinding game and more like a real, living world. Overall, it is the experience players seem to want and companies should give it to them.