Category Archives: Rocket League

Psyonix released a little more info on the new Blueprints system of Rocket League

Earlier today, Psyonix released a little more info on the new Blueprints system that will be added to Rocket League soon. We now know that when the update goes live, Crates that players have in their inventory will be converted to “unrevealed” Blueprints. Those can be revealed, at no cost, to show what item can be created. Then you get to choose whether to spend Credits on building the item or not. Revealed Blueprints and items built from Blueprints will be tradeable, but not unrevealed versions.

Developer Psyonix has further detailed how Blueprints will work in a new post on the official Rocket League website. Once the update hits, online matches will begin to reward players with “revealed” Blueprints. You can build the items on these Blueprints by spending Credits, hold onto them for a while, or trade them with another player. Any existing Crates that you have in your inventory when this update occurs will change to “unrevealed” Blueprints, which you can then change to revealed Blueprints at no extra cost. In addition, our site 5mmo.com has a large quantity of safe Rocket League Items For Sale.

After the update, players will have the chance to win a Blueprint after completing an online match. From there, players can build the item detailed on the blueprint by spending Credits (Rocket League’s new premium currency), trade it with another player or keep hold of it in their inventory. If you have any Crates still in your inventory after the update hits, they will be converted into “unrevealed” Blueprints where you can reveal the item for free and then choose to create the item with credits. Only Blueprints converted from Crates will be unrevealed.

As for Decryptors, these won’t be offered after the update, and will instead be converted to Bonus Gifts. These can be opened for free and include items from the Vindicator Crate series and first Blueprint series – the Revival Series – bringing back fan-favourite items from the past. More details on this will be revealed soon. After the update, only free items from post-game drops can be traded in too, with Rocket Pass items still unable to be traded in. If you’re wondering about the Item Shop too, a full reveal is coming next month.

The annual winter event in Rocket League Frosty Fest is back for the 2019 holiday season

‘Tis the season to be frosty! Rocket League’s annual winter event, Frosty Fest, is returning for the most wonderful time of the year, and it’s bringing plenty of holiday-themed, in-game goodies for everyone. Enjoy the snowy variants of Rocket League Arenas throughout Frosty Fest. After earning Snowflakes by playing Online Matches, get out of the cold and into the Event Store. You’ll find plenty of new in-game items for your car to make it extra festive for the season. Plus, Golden Gifts are back, and will contain items from the Zephyr, Impact, and Overdrive Blueprint Series. As always, Golden Gifts are free to open!

While the event does add a nice look to Rocket League, what everyone is interested in are cosmetics. Frosty Fest always delivers some great, one-of-a-kind cosmetic items that players can earn by simply playing Rocket League. The system that Rocket League uses for its in-game season events is pretty simple. Through playtime, players will unlock a seasonal currency — for Frosty Fest it’s Snowflakes — and that currency can be used to buy the event cosmetics. If you want to buy Rocket League decals, we 5mmo.com can give you a very low price, welcome to buy.

You will have three weeks to earn as many Snowflakes to spend in Frosty Fest 2019. The Rocket League Frosty Fest 2019 end date is January 6, 2020. Unfortunately, no precise end time has been given by Psyonix as of writing. All we know is that it will all come to an end at some point during January 6.

In the old crates system, a golden gift bypassed the cost to get an item by allowing players to open a loot box without paying. The same rationale is likely to apply to blueprints, based on Psyonix’s wording. Players should get a lucky roll of the dice to obtain an item while negating its crafting cost.

This is the first event following the controversial Blueprints Update. Psyonix introduced blueprints on Dec. 4, but the high crafting costs drew the ire of the community. After vehement backlash, the company reduced blueprints’ crafting cost, but the change was still considered insufficient by parts of the community.