People Can Fly are preparing an appreciate package for players for problems with Outriders servers

Publisher Square Enix and developer People Can Fly are preparing an “appreciate package” for players for problems with Outriders servers. The popular looter shooter, a few days after its release, due to problems, reached a point where players could not even connect.

“After working on Outriders for more than five years, we were as disappointed as you that the launch weekend did not go as planned,” a Square Enix rep said in a post on the Outriders subreddit.

If everything goes according to plan, everyone who plays between March 31 and Sunday, April 11 – meaning you still have time to start the game and qualify – will receive a “level-appropriate” Legendary weapon and Titanium bundle, as well as the aptly named emote Frustration, which ironically doesn’t work right now. “The irony here was not intentional but is fitting,” the devs say.

Outriders Community Appreciation Package:

After working on Outriders for more than five years, we were as disappointed as you that the launch weekend did not go as planned. We ran into connectivity issues, which we have explained in full here.Throughout all of this we really appreciated all your messages of support and encouragement and they helped us power through and improve the situation.We would like to thank each and every one of you. Beyond just saying it, however, we would like to confirm that we are working on a small “appreciation package” for our launch window players. We are still working through the exact details of it, but our intentions are as follows:

All players who played between March 31st and April 11th (UTC timezones) are eligible
Any players outside the above window, but for whom we will have performed an automatic inventory wipe restoration are also eligible
Your highest leveled character will receive:
A level appropriate Legendary Weapon
A level appropriate amount of Titanium
The emote “Frustration”, which is otherwise unobtainable at this moment in time. The irony here was not intentional but is fitting.

Apart from that, People Can Fly is preparing a first big update for Outriders, in order to bring some stability to the title. According to the development team, this update will correct many of the crashes that players are currently experiencing. A small but important change is that now the default matchmaking will be closed and not open, so that unknown players do not enter the game, if the player does not want it, something that will help the time that matchmaking needs to put players in the game. Finally, there will be changes in the balance, with the most important nerfs in Trickster, Technomancer and Pyromancer.

“We are confident that these fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generate appear in a number of places,” People Can Fly said.

Of note, the patch will change the default matchmaking setting from “Open” to “Closed”, which should help prevent randoms from popping into your solo game uninvited.

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World of Warcraft Classic exists in the wake of its own success

World of Warcraft Classic is an almost-one-to-one reimagining of the game circa-2006: an idealised version of its first edition a few patches down, built on modern infrastructure. It exists in the wake of its own success, wholly alien from the Azeroth that has shifted and changed countless times since launch.

This attention to detail has made sure players get the classic experience they’ve been asking for. The only thing different is Blizzard is using 2019 server architecture. However, even though Blizzard developers are using current generation sever hardware and software, the queue times at launch and at the time of this review are still 60-120 minutes. Some may argue that this is part of the authentic WoW Classic experience since it was like this for years when the game launched and through its first three expansions. However, waiting for two hours to play a 15-year-old version of a game is unacceptable. I do understand why Blizzard put caps on servers, but it would’ve been nice to see some cross-server integration, if only when your server queue was this long.  I feel like this could’ve easily been avoided, but like I admitted before it does give you the authentic WoW Classic Experience.

I loved every second of its stupidity, and it’s something I’ve been able to experience again with the WoW community’s refreshing sarcasm and laid-back nature. I used the spitting emote on someone for stealing a quest mob — a non-player character you kill for a quest — only to have them tell me how they liked my brother better anyway. Which brother they’re referring to is a question I didn’t have the heart to ask.

But the difficulty of Classic leveling, in comparison with modern WoW, forces your attention onto the leveling itself rather than gunning for the endgame. If you’re not in a world-first guild, you’ll probably take a minimum of a few weeks to get to 60 and get yourself ready for raiding. And that’s a good thing.

WoW Classic

World of Warcraft (and the MMORPGs it inspired) has long outgrown the punishingly slow pacing of its roots. Blizzard’s first stab at the genre might have been hailed (and condemned) as an accessibility revolution for the genre, but it’s only gone further since. Modern Warcraft may be bloated with superfluous systems, but the core loop has been stripped to a lean beast.

Retail WoW rewards you consistently and frequently where WoW Classic does the exact opposite. Leveling and getting uncommon items is much less frequent. Its this long heavy grind that adds a sense of greater accomplishment. Since your rewards are so few, each level feels like a huge milestone for your character, each 6-slot bag you find becomes a memorable moment in WoW Classic. Getting your first epic item feels, well, epic due to the amount of time and energy it takes to achieve. It feels earned when your rewards take longer to receive and are not handed out so frequently.

Many blame skill bloat, streamlining, and a lack of compelling content for the gradual decline of World of Warcraft. Classic is like a good old stat squish – necessary for things to run smoothly. Realistic transitions between zones will forever stand as a high point of the game’s unforgettable fantasy world. And while the combat may feel rather lifeless by today’s standards with a lack of solid feedback and plenty of fluff padding it out, it’s clear most of Azeroth’s denizens are happy to be home; they’re helpful, hilarious, and the obvious lifeblood of Blizzard’s finest creation.

WOW Classic Gold is the main currency in World of Warcraft Classic which is needed to train skills, learn riding skill and buy mounts, equipment, potions, flasks, reagents and much more. Now you can buy WOW Classic US Gold at z2u.com, cheap price, we have full stock on all World of Warcraft Classic servers. Once you made the order, our professional team will contact you and deliver WOW Vanilla Gold ASAP.Any question, feel free to contact us via live chat, our customer service is 24 / 7 online.