Category Archives: Madden NFL 18

Madden NFL 18: Best Overall Team Ratings

Madden NFL 18 has been released, and we have all the team overall rankings in this guide. Find out who is the best overall team.

3

Madden NFL 18: Best Overall Team Ratings

Here are all the NFL teams rankings in Madden NFL 18 ranked from first to last.

1. New England Patriots: 93 Overall Rating

No surprise that the Super Bowl Champion New England Patriots are number one overall. They did have an amazing comeback and have Tom Brady at QB.

2. Atlanta Falcons: 91 Overall Rating

No one usually remembers second place, except when you blow a 28-3 lead in the Super Bowl to the Patriots. The Falcons still earned the respect of EA Tiburon with the second highest overall ranking to kickoff the season.

3. Dallas Cowboys: 89 Overall Rating

The Cowboys are a young up and coming team with a lot to prove now that Tony Romo has moved to the broadcast booth.

4. Green Bay Packers: 88 Overall Rating

The Packers are still a force to be reckoned with. Aaron Rodgers is back to lead the second highest rated offense in Madden this year.

5. Pittsburgh Steelers: 88 Overall Rating

The Steelers’ Antonio Brown and Ben Roethlisberger are the one two punch for the fourth highest rated offense this season in the game.

6. Kansas City Chiefs: 87 Overall Rating

The highest rated defense in Madden NFL 18 has made the Chiefs a force to be reckoned with this season.

7. Oakland Raiders: 86 Overall Rating

The Raiders are one of the most fun teams to play as in this year’s Madden. Beast Mode is back and the team’s seventh highest rated offense is has a great running game.

8. Seattle Seahawks: 86 Overall Rating

The third highest rated defense in the game is still a force in the NFC West.

9. Tennessee Titans: 85 Overall Rating

Remember the Titans, if you are looking for a decent team with a mobile QB. Mariota leads the eighth highest rated offense in Madden this season.

10. New York Giants: 84 Overall Rating

Eli Manning and the Giants’ sixth highest rated defense in the game are still one of the better teams in the NFC.

Madden NFL 18: Overall Team Ratings Continued

11. New Orleans Saints: 84 Overall Rating

12. Buffalo Bills: 83 Overall Rating

13. Miami Dolphins: 83 Overall Rating

14: Denver Broncos: 82 Overall Rating

15. Arizona Cardinals: 82 Overall Rating

16. Indianapolis Colts: 82 Overall Rating

17. Tampa Bay Buccaneers: 81 Overall Rating

18. Detroit Lions: 81 Overall Rating

19: Los Angeles Chargers: 80 Overall Rating

20: Baltimore Ravens: 80 Overall Rating

21: Washington Redskins: 80 Overall Rating

22. Carolina Panthers: 79 Overall Rating

23. Houston Texans: 79 Overall Rating

24. Cincinnati Bengals: 78 Overall Rating

25. Philadelphia Eagles: 78 Overall Rating

26. Minnesota Vikings: 78 Overall Rating

27. Chicago Bears: 77 Overall Rating

28. Jacksonville Jaguars: 77 Overall Rating

29. Cleveland Browns: 76 Overall Rating

30. San Francisco 49ers: 76 Overall Rating

31. New York Jets: 75 Overall Rating

32. Los Angeles Rams: 75 Overall Rating

Madden NFL 18 Marks a Second Consecutive Year of Madden Football

Like last year, Madden NFL 18 is another one of Madden’s down years.  As players of the series will know, there are years when sweeping changes hit the game, and there are years when the game feels more like a roster update.  While Madden NFL 18 can certainly be looked at as more than a roster update with tweaks and changes to core game modes, the introduction of a narrative driven story mode for the first time in the series, and marking a transition to DICE’s Frostbite Engine that powers many EA games, Madden 18 does not feel like much of an upgrade over Madden 17 when looking at it across the board.

What’s been included this year feel like risk averse additions to the game.  EA Tiburon takes very little chance in improving the annual franchise in meaningful ways this year when it comes to gameplay features, and even the new Longshot story mode lands with a thud as it just doesn’t have the type of quality that you’d expect from a single player campaign-like experience in terms of writing or presentation, despite desperately wanting to be something that picks at the player’s emotions, telling the story of two NFL hopefuls.   While it’s a first run for EA and not quite as shlocky as NBA 2K’s Livin’ Da Dream mode from 2016, Longshot feels like a take it or leave it mode.  While some might enjoy it as a break from the core Madden modes, there’s not much substance here.  With more cinematic meat on its bones than actual gameplay, Longshot can wear out its welcome pretty quickly.

1

Looking past this highly touted new mode, you really start to look at the engine switch as the feature for the game that’s supposed to sell it.  Unfortunately, the graphical improvements that we see from Frostbite in Madden 18 aren’t many.  Improved lighting is probably the most evident change.  While things like character models and animations look and feel much like they did last year.  Some player face models seem to have gotten a visual bump, but it’s certainly not the type of generational leap that we saw a few years back.  Perhaps giving Tiburon a few more years to work with Frostbite as they push further away from the Xbox 360 and PS3 generation of consoles, we’ll continue to see improvements across the board.  This year, however, is not a year that will make your jaw drop.  In fact, many of the small things and visual glitches that we’ve seen in previous Madden games still haven’t been fixed.  Awkward player animations, tackling that feels like the players are magnetized, and weird ball and player physics that crop up from time to time are evident throughout the game.

Franchise Modes are a big thing for sports games, and EA continues to really ignore this aspect of their game… at least in adding new features and expanding on it.   Franchise mode this year really doesn’t have any standout improvements to highlight.  Franchise starting points are one, but it’s such a slight tweak to the formula that it really only changes the game in a marginal way.  Customizable Draft Boards also are a new addition to this mode, allowing auto-drafters some chance at building a solid team.  While it hasn’t been improved significantly with features that some of the fan base have been clamoring for in terms of depth, Madden 18’s CFM is certainly serviceable.  The mode offers multi-year progression in online or offline franchises, with the option to do fantasy drafts and manage many of the aspects of your team’s franchise.  With the lack of additions to this mode compared to last year, it really feels like EA is funneling players towards Madden Ultimate Team where all that sweet, sweet microtransaction money can be made.

As we know many players want to get cheap madden nfl 18 coins to get extra profits in Madden Ultimate Team? If that’s what you want, Mmocs.com is the right store you might like. Get madden 18 coins now with special Halloween promotion.

Kyle Juszczyk, James Develin & Patrick DiMarco Are The Best Fullbacks In Madden 18

Exactly! They are a vital part of any team and EA has released the stats for the best full backs in Madden 18 and that is what we are looking at today. Ok so the full back may not be the most glamorous position, but how many times have you had victory snatched away from you because of a full back?

Kyle Juszczyk: San Francisco 49ers

Kyle Juszczyk

Juszczyk is the highest rated player on the whole 49ers squad and we think that he is going to be a lot of fun to play with. His awareness, speed, and accuracy are all rated in the 80’s and his agility and strength in the high 70’s so he is a very versatile player who is sure to be very popular in ultimate team. He is the highest rated full back in Madden 18 at 91.

James Develin: New England Patriots

James Develin

What we like about Develin is that he is the perfect player for those of you who want a full back who is just all about smashing the opposition by blocking runs. Rated at 84 overall, he is a real stand out player on the Patriots squad. His strength rating is 87 which is the highest out of all the full backs that are in Madden 18.

Patrick DiMarco: Buffalo Bills

Patrick DiMarco

We like how with DiMarco you have a player who is pretty solid as a run blocker, Patrick DiMarco is rated at 84 as well, but he also can juke and spin a little so you might actually be able to score a few extra yards with him as well. we feel that he would be a very unsung hero on any Madden ultimate team. He may not be as flashy as the two above him.

It is also worth mentioning that Aaron Ripkowski of the Green Bay Packers and Andy Janovich of the Denver Broncos are also rated in the low 80’s as well. If you are excited for this year’s Madden make sure you are ready by taking a look at our Cheap and Safe Madden 18 coins !

Madden NFL18: FrostBite Engine Improves Visuals

Few months back in an Investor’s meeting at Electronic Arts, the executives had a deep discussion where they openly talked about their interest towards going for Frostbite Engine, as their single starting Engine with authority under Chief Operating officer, Andrew Wilson.

Madden NFL 18

Wilson further explained that the Company had a history of using almost twenty engines at a time, but now they have made their mind just for one. The essence of using just one engine lies in the fact that in a scenario where you are developing Game not just for one platform but for twenty or thirty platforms, where you are required to make transitions once in every six months, a single engine facilitates in all these activities by conveniently launching the Games in all the available platforms that players have access to and that too in a cost- effective manner.

From technology moving at a very fast pace it is difficult to keep up with it. From PS2 to PS3 the cost almost doubled for the research and development work and what else the quality provided by Electronic Arts on the new platforms was not great in any manner, and the only reason being is heavy investments made by the company on every engine it has been working with. With switch to platforms the publisher managed to launch more titles with same flat cost and R&D cost.

The team believes that having one engine will be both cost- efficient and quick and would allow delivering high quality games. According to Wilson, investment in one engine will be going to pay more dividends in future, with multiple things working in favor for it. This would enable the team, “exponential leaps forward” in the ability to deliver “unbelievable games” every year.

The Vice President, Patrick S?derlund, also came up with his ideas, mentioning that initially Electronic arts used to have sixteen engines and that initiative of THE FROSTBITE was taken long time back some ten to twelve years ago.

As per the reports from Game informer and other multiple sources, FIFA, MADDEN, NHL,and NBA live sports will be moving to Frostbite Engine form Ignite engine. Though, this step would take a few years to implement. In the mean time EA is using Frostbite engine for its amazing game series like Battlefield, Dragon, Age, Mass Effect, Need for Speed, Mirror Edge and FIFA 17. Their next great move of moving to Frostbite engine will take place hopefully with Madden NFL 18 and it would take even some more time for NHL 18 to come to that category. The major reason for acceptance of Frostbite as the only engine for all game development also stands for the fact that DICE has already worked on the ANT animation system and integrated that in the Frostbite.