NBA Live 18: Patch 1.07 Fixes Bugs and Offers New Features

Electronic Arts and EA Tiburon have added a new patch to the basketball simulation “NBA Live 18″. The 1.07 update is available for both the PlayStation 4 and Xbox One. Among other things, the players should no longer be thrown from the EA servers when they scour the The One Store.

Furthermore, some new features have been integrated into the game. According to the “Live Run” mode in both the three-on-three and the five-against-five be playable. In addition, players can search for a public 3v3 live run game or open a private lobby. The official patch notes reveal which changes were made with the update 1.07.
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The developers also fixed some bugs and made general stability improvements. “NBA Live 18″ is available for the PlayStation 4 and Xbox One since mid-September.

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Changes to patch 1.07

3v3 Live Run

• Live Run can now be played 3v3 or 5v5.
• Players can now search for a public or create a private 3v3 live run match

Reward Crate Bug Fixes

• Fixed issue where players would experience slowdown navigating menus with The One (XB1)
• Fixed issue where players would be disconnected from EA Servers when navigating into The One Store.
• Fixed issue where players would get a Reward Crate with 250 RP while in a lobby, resulting in the player being forced to leave the lobby.

Create a player

• Fixed an issue in which Carmelo Anthony’s Jumpshot was not unlocking Created Players with a Shot of Dribble
• Fixed an issue where all of the player’s objectives would be reset after a match in Pro-Am Tour.

Ultimate Team

• Fixed Lonzo Ball not using his signature jumpshot in LUT games.

General updates

• Made general stability fixes and improvements

Forza Motorsport 7 Simply Gorgeous

Into its 12th year and seventh edition, the latest Xbox One/Windows-exclusive Forza Motorsport 7 (FM7) is striving to be the ultimate racing game for everyone.

You can turn on traction control, brake assist and suggested driving line if you think you are not confident. Or you can turn off all these driving assists and even the rewind feature, as well as bump up the difficulty level, if you want the challenges to be tougher.

The ability to tweak also applies to the cars you are driving. You can opt for automatic tuning. Or you can tinker with the car’s gear differential, tyre pressure, suspension and camber.

But whether you are a newbie or veteran, you will appreciate FM7’s probably unrivalled long list of cars and tracks. There are over 700 cars and more than 200 tracks across 32 different racing environments that you slowly experience over time.

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You can almost find any car that you can imagine – from a vintage 1966 Chevrolet Corvette to state-of-the-art Formula E racing cars. You can also drive on tracks ranging from Top Gear’s test track to the former US F1 track Watkins Glen.

In single-player mode, you can try Free Play, in which you choose a car and a track, and go for a few laps. But the main focus is the Forza Driver’s Cup, where I think most gamers will spend the bulk of their time. It is also where you start the game. You create a driving avatar – Drivatar – and participate in various racing series in order to gain experience and move up the ranks.

After each race, you not only gain experience but also in-game credits known as CR. With more CR, you can buy better cars to join higher-ranked races.

Before each race, you can use Mods cards to increase your experience and CR. You have to complete certain objectives during the race, such as making three perfect passes or driving without the help of a suggested driving line, as stated by the cards.

But these Mods cards come in Prize Crates, which are bought using CR. Thus, you are caught in the dilemma of whether to save the CR for a new car or Prize Crate. This is probably the only downer in this game. Still, you can gain plenty of CR by just driving in the game. And that is something you probably will be doing as this is an absolutely beautiful game.

Whether it is your Drivatar’s clothing or the car’s paint job, the amount of details exhibited and the realism of the textures are stunning. Lighting effects are realistic to the point that you can see the car’s dashboard reflected on the windscreen.

Furthermore, it is amazing that, with the number of cars available in this game, the developers still managed to make sure all of the cars’ exteriors and interiors are faithfully reproduced, right down to the dashboards, panels and gears.

But it is not just cosmetic. The handling and ride of each car feels different as well. For instance, when speeding up a slope, you can feel the car’s engine struggling to keep the pace up.

I am also impressed with the dynamic weather system. You can be driving in dry conditions in one moment, and deal with rainy, skid-prone conditions in the next.

Verdict: Forza Motorsport 7 is quite simply the best racing game to date, with its accessible realistic driving and gorgeous graphics.

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FIFA 18: EA Sports Just Added a Load of New Faces to the Game

EA Sports has added more than 50 players’ faces to FIFA 18. The move follows pressure from fans since the launch of game, demanding more realistic faces across the board.

While the likes of Cristiano Ronaldo, Lionel Messi and other well-known stars have been captured in pixel-perfect detail, other players have been captured far less accurately.

A total of 53 players – from world-class talent to lesser-known stars – have now received new, more realistic looking faces. Huddersfield Town sees most of their squad get a new look, with midfielder Danny Williams, goalkeeper Jonas Lossl and striker Laurent Depoitre among those to get the treatment.

They join the likes of Besiktas star Ricardo Quaresma and AC Milan’s Andre Silva. Six other players have had their faces tweaked – Giovinco, David Silva, Andros Townsend, Raheem Sterling, Neymar and Hugo Lloris.

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Here’s the full list – and to see how the look, the excellent Gamesradar has screen-grabbed a load of them here

Goalkeepers

Coleman (Huddersfield)
Darlow (Newcastle)
Joel Pereira (Man Utd)
Lossl (Huddersfield)
Ryan (Brighton)

Defenders

Billing (Huddersfield)
Bong (Brighton)
Cranie (Huddersfield)
Duffy (Brighton)
Dunk (Brighton)
Glik (Monaco)
Goldson (Brighton)
Hefele (Huddersfield)
Hunemeier (Brighton)
Jorgensen (Huddersfield)
Lascelles (Newcastle)
Lowe (Huddersfield)
Malone (Huddersfield)
Schindler (Huddersfield)
Smith (Huddersfield)
Sterling (Chelsea)
Sterry (Newcastle)
Suttner (Brighton)
Williams (Man Utd)
Wilson (Exeter)

Midfielders

Gross (Brighton)
de Jong (Ajax)
Harper (Blackburn)
Hogg (Huddersfield)
Kaikai (Crystal Palace)
Kayal (Brighton)
Lolley (Huddersfield)
McArthur (Crystal Palace)
McTominay (Man Utd)
Milivojevic (Crystal Palace)
Murphy (Brighton)
Quaresma (Besiktas)
Scott (Chelsea)
Skalak (Brighton)
Stephens (Brighton)
Towell (Rotherham)
van La Parra (Huddersfield)
Williams (Huddersfield)

Attackers

Andre Silva (Milan)
Baldock (Brighton)
Depoitre (Huddersfield)
Hemed (Brighton)
Joselu (Newcastle)
Kachunga (Huddersfield)
Mounie (Huddersfield)
Quaner (Huddersfield)
Sambou (Everton)
Wells (Burnley)

Effortless Technique to Get Score in NBA 2K18

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Pickyour poison – One of probably the most underrated plays in all of basketball would be the pick and roll. This subtle play gives both parts on the offense multiple routes with which to maneuver and keeps the defense guessing. The pick and roll game goes to the next level when you have players who can capitalize on it from each the shooter and cutter aspect. Also understand that for those who possess a ‘big which has a decent mid-range shot, it is possible to cause even more damage.

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Keep in mind that you’ve additional passing selections than you happen to be applied to. Passes do not only have to be chest ones. Bounce passes are excellent to post entries, Lead passes are wonderful for cutting players. Generally consider of where you want a player to be in place of exactly where they at present are. You’ll go from Raymond Felton to Jason Kidd level passing in no time.

Motion in the Ocean- Teams have constructed in motion offenses which are tailored to their personnel. Should you see a play break down, don’t be afraid to let the group freestyle. You might discover some goodness in places you didn’t count on.

Do not neglect to substitute players – For those who are playing the game at simulation pace with full game minutes you will want to maintain your stars fresh. Placing in some bench players just before the half will retain them ready for the second half as well as allows you to get acquainted with the other members of one’s group. You’ll be able to also use a timeout to slow down a hot player around the opponent’s team

Take time for you to understand who’re superstars for your team. Just like in true life Steph Curry is going to be quite distinct than Kyrie Irving. Figuring out each player’s genuine life tendencies and strengths will give you an incredible foundation on ways to use their digital counterparts.

Speed kills – Jamming on the sprint button keeps your players tired and also makes you predictable. Mix up your pace when dribbling and use your sprint in moments when your defender will least count on it.

Don’t be a player hater – Take some time and learn some of the sets and plays on the team that you are applying. Go into practice mode and run these plays together with the play diagrams on. This will likely allow you to both see how it ought to be run and give you an concept on how each play’s spacing should perform.

EA Sports Kicks off Global FIFA eWorld Cup 2018 Online Competition

EA Sports has announced a new global eSports event for FIFA 18 culminating in the first-ever FIFA eWorld Cup next August. Qualifying begins November 3, with several rounds leading up to the main event.

From November 2017 through July 2018, the tournament will feature several qualifying rounds where you can compete for a spot in the playoffs. There will also be qualifying events for recognized pro players and current teams to gain an entry.

By next summer, the field will be winnowed down to 128 participants — half on Xbox One and half on PlayStation 4. Dubbed the “Champions Cup,” these players will face off against each other in live events until only eight remain. Then it’s on to the FIFA eWorld Cup Grand Final.

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Todd Sitrin, SVP and GM of the Competitive Gaming Division at EA, said in a press release that the plan is to build on the rising popularity of eSports in the new worldwide tournament. “Last year was a pivotal achievement for competitive FIFA, engaging millions of competitors and spectators through world football,” he said. “In partnership with FIFA, we’re accelerating the growth of competitive gaming.”

The Madden Championship has been a huge success, and EA is hoping to replicate its popularity by partnering with FIFA. “Competitive FIFA is a global entertainment phenomenon that maximizes the combined power of world football and competitive gaming in unprecedented fashion,” Philippe Le Floc’h, Chief Commercial Officer at FIFA, said.

To participate, you need to first register for the tournament. You can qualify through FIFA Ultimate Team (FUT) online competitions and at live qualifying events throughout the year. Get ready for the qualifying events with our FIFA 18 FUT strategy guide to build your team into a powerhouse. It’s available now, bu if you’re new to the FIFA series, you can also grab the free demo and try it out.

We found FIFA 18 to be a game you can play for months at a time, with stunning graphics and smooth, engaging competitions. The Ultimate Team mode adds “Squad Battles,” allowing you so score new cards and coins by playing single-player matches and comparing your performance to others in online leaderboards.

EA is promising lots more information about the various tournaments soon, with official leagues representing real-life clubs, so start practicing now and get ready to face off against competitors from all over the globe.

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Madden NFL 18: Best Overall Team Ratings

Madden NFL 18 has been released, and we have all the team overall rankings in this guide. Find out who is the best overall team.

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Madden NFL 18: Best Overall Team Ratings

Here are all the NFL teams rankings in Madden NFL 18 ranked from first to last.

1. New England Patriots: 93 Overall Rating

No surprise that the Super Bowl Champion New England Patriots are number one overall. They did have an amazing comeback and have Tom Brady at QB.

2. Atlanta Falcons: 91 Overall Rating

No one usually remembers second place, except when you blow a 28-3 lead in the Super Bowl to the Patriots. The Falcons still earned the respect of EA Tiburon with the second highest overall ranking to kickoff the season.

3. Dallas Cowboys: 89 Overall Rating

The Cowboys are a young up and coming team with a lot to prove now that Tony Romo has moved to the broadcast booth.

4. Green Bay Packers: 88 Overall Rating

The Packers are still a force to be reckoned with. Aaron Rodgers is back to lead the second highest rated offense in Madden this year.

5. Pittsburgh Steelers: 88 Overall Rating

The Steelers’ Antonio Brown and Ben Roethlisberger are the one two punch for the fourth highest rated offense this season in the game.

6. Kansas City Chiefs: 87 Overall Rating

The highest rated defense in Madden NFL 18 has made the Chiefs a force to be reckoned with this season.

7. Oakland Raiders: 86 Overall Rating

The Raiders are one of the most fun teams to play as in this year’s Madden. Beast Mode is back and the team’s seventh highest rated offense is has a great running game.

8. Seattle Seahawks: 86 Overall Rating

The third highest rated defense in the game is still a force in the NFC West.

9. Tennessee Titans: 85 Overall Rating

Remember the Titans, if you are looking for a decent team with a mobile QB. Mariota leads the eighth highest rated offense in Madden this season.

10. New York Giants: 84 Overall Rating

Eli Manning and the Giants’ sixth highest rated defense in the game are still one of the better teams in the NFC.

Madden NFL 18: Overall Team Ratings Continued

11. New Orleans Saints: 84 Overall Rating

12. Buffalo Bills: 83 Overall Rating

13. Miami Dolphins: 83 Overall Rating

14: Denver Broncos: 82 Overall Rating

15. Arizona Cardinals: 82 Overall Rating

16. Indianapolis Colts: 82 Overall Rating

17. Tampa Bay Buccaneers: 81 Overall Rating

18. Detroit Lions: 81 Overall Rating

19: Los Angeles Chargers: 80 Overall Rating

20: Baltimore Ravens: 80 Overall Rating

21: Washington Redskins: 80 Overall Rating

22. Carolina Panthers: 79 Overall Rating

23. Houston Texans: 79 Overall Rating

24. Cincinnati Bengals: 78 Overall Rating

25. Philadelphia Eagles: 78 Overall Rating

26. Minnesota Vikings: 78 Overall Rating

27. Chicago Bears: 77 Overall Rating

28. Jacksonville Jaguars: 77 Overall Rating

29. Cleveland Browns: 76 Overall Rating

30. San Francisco 49ers: 76 Overall Rating

31. New York Jets: 75 Overall Rating

32. Los Angeles Rams: 75 Overall Rating

Madden NFL 18 Marks a Second Consecutive Year of Madden Football

Like last year, Madden NFL 18 is another one of Madden’s down years.  As players of the series will know, there are years when sweeping changes hit the game, and there are years when the game feels more like a roster update.  While Madden NFL 18 can certainly be looked at as more than a roster update with tweaks and changes to core game modes, the introduction of a narrative driven story mode for the first time in the series, and marking a transition to DICE’s Frostbite Engine that powers many EA games, Madden 18 does not feel like much of an upgrade over Madden 17 when looking at it across the board.

What’s been included this year feel like risk averse additions to the game.  EA Tiburon takes very little chance in improving the annual franchise in meaningful ways this year when it comes to gameplay features, and even the new Longshot story mode lands with a thud as it just doesn’t have the type of quality that you’d expect from a single player campaign-like experience in terms of writing or presentation, despite desperately wanting to be something that picks at the player’s emotions, telling the story of two NFL hopefuls.   While it’s a first run for EA and not quite as shlocky as NBA 2K’s Livin’ Da Dream mode from 2016, Longshot feels like a take it or leave it mode.  While some might enjoy it as a break from the core Madden modes, there’s not much substance here.  With more cinematic meat on its bones than actual gameplay, Longshot can wear out its welcome pretty quickly.

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Looking past this highly touted new mode, you really start to look at the engine switch as the feature for the game that’s supposed to sell it.  Unfortunately, the graphical improvements that we see from Frostbite in Madden 18 aren’t many.  Improved lighting is probably the most evident change.  While things like character models and animations look and feel much like they did last year.  Some player face models seem to have gotten a visual bump, but it’s certainly not the type of generational leap that we saw a few years back.  Perhaps giving Tiburon a few more years to work with Frostbite as they push further away from the Xbox 360 and PS3 generation of consoles, we’ll continue to see improvements across the board.  This year, however, is not a year that will make your jaw drop.  In fact, many of the small things and visual glitches that we’ve seen in previous Madden games still haven’t been fixed.  Awkward player animations, tackling that feels like the players are magnetized, and weird ball and player physics that crop up from time to time are evident throughout the game.

Franchise Modes are a big thing for sports games, and EA continues to really ignore this aspect of their game… at least in adding new features and expanding on it.   Franchise mode this year really doesn’t have any standout improvements to highlight.  Franchise starting points are one, but it’s such a slight tweak to the formula that it really only changes the game in a marginal way.  Customizable Draft Boards also are a new addition to this mode, allowing auto-drafters some chance at building a solid team.  While it hasn’t been improved significantly with features that some of the fan base have been clamoring for in terms of depth, Madden 18’s CFM is certainly serviceable.  The mode offers multi-year progression in online or offline franchises, with the option to do fantasy drafts and manage many of the aspects of your team’s franchise.  With the lack of additions to this mode compared to last year, it really feels like EA is funneling players towards Madden Ultimate Team where all that sweet, sweet microtransaction money can be made.

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Tips For Building The Best Madden Mobile Team

Hey, guys, we are loving what EA has done so far with Madden 18 Mobile. Many of us here in the Mmocs.com office have spent a ton of time with the game and have been making great use of our Madden 18 Mobile Coins and we want to share a few tips with you on how you can get the most out of your players and your Madden Mobile Coins this year.

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Do Not Just Buy The 90 Rated Players

Ok so in theory if you have a ton of Madden 18 Mobile Coins, all you need to do is go and buy a load of 90 plus rated players and you will be unstoppable! Well, that is not actually always the case, be sure to look at each individual stat. For example, a QB in Madden 18 Mobile, even if they are rated high, has to have a high throw accuracy rating or they are not worth it!

Train 80 Plus Players Into Something Epic

The best bit of advice we can give you if you have a lot of Mobile Coins is that you purchase players who are rated in the 80 range. By training these types of player, you can really make them monsters on the field. You use Elites to train them and you will be amazed at how you can take a good player and make them great. Training players is going to be huge in Madden 18 and those who train their players best will have the best teams, rather than those who just try to buy all the best players.

Levelling Is Time Consuming

Madden 18 Mobile has a leveling system like many other mobile card based games. By this, we mean that the first few levels you will just fly by, but then when you start to get into the 80’s and 90’s. You really do have to grind and have patience as it can be very time consuming.

Some Essential FIFA 18 Tips: New Defending and Career Mode Advice

I’ve played 900 games of FIFAs 17 and 18 over the last year. Just to reaffirm that, in old-school Vidiprinter speak: Nine. Hundred. Games.

“While I’m still way off competing for six figures at eSports events, the sheer wealth of time spent in Career and Ultimate Team modes, coupled with behind-closed-doors access to the EA Canada development team, have enabled me to pick up some sneaky advanced tips – tips which I’m now going to share with you.

“These should aid players of all abilities – from two-button novice to perennial Weekend League contender.”

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New defending requires ditching of old habits

There have been claims that FIFA 18’s defending model is broken – mostly by FIFA 17 players unaware of the new ‘hard tackle’, which is halfway between a standing tackle and a slide.

In fact, once you master that new tackle, it’s much improved. The key is to hold down the tackle button for slightly longer than a second before making a challenge, rather than repeatedly tapping it as with previous years. Think of it as charging up a Street Fighter move; it’s about reading the game in advance, rather than reacting to it.

There are also ways you can increase your chances of making key blocks in and around the box, Burnley style. One is to deploy a 4-4-2 (2) formation with two CDMs taller than 6ft 2in. Positionally they’ll help shield your centre-backs, and their sheer size means outstretched legs deflect numerous goalbound shots away. It’s like a Tony Pulis dream.

Also experiment in using the right stick, rather than L1/LB, to switch between players. This takes the choice of who you control out of the AI’s hands, instead placing it in yours.

Want more goals? Turn handballs back on

Tucked away in the Settings menu is an option which, when changed from default, will immediately increase the number of goals you score. Handballs were introduced in FIFA 11 but ‘removed’ a year later after fans complained that the engine couldn’t differentiate between deliberate and accidental. Except they weren’t removed at all – merely switched off unless the game owner decided otherwise.

To flick them back on, head to Customise, then Settings, then Games Settings, then Rules. ‘Handball’ is the fourth option down. Most offline FIFA players set the difficulty at a level where they have more shots than their AI opposition, meaning more time spent in an opponent’s box in any given game – and therefore more chance of ball striking hand.

When it does, you earn a penalty every time – we’re seeing one in every five or six games. The downside is you’ll occasionally concede one too, but it’s definitely a change that benefits human player far more than AI.

Height is the most important keeper attribute

Some advice given to FFT by lead gameplay producer Sam Rivera ahead of FIFA 17’s release remains true this year – particularly in the case of those gangly guys between the sticks. “Two specific attributes [are critical],” said Rivera. “They are the player’s mass – how big they are – and their strength attribute. We combine those values to determine how strong the guys are. The bigger the player, the better he’ll be.”

There’s a simple reason Asmir Begovic and Jack Butland are considered FIFA’s most overpowered Prem keepers: at 6ft 6in and 6ft 5in respectively, their height enables them to reach shots and crosses that their stats suggest should be beyond them. Fraser Forster, at 6ft 7in, is also a colossus despite his 78 OVR.

From the other major leagues, Costel Pantilimon (La Liga, 6ft 7in), Michael Esser (Bundesliga, 6ft 5in) and Gianluigi Donnarumma (Calcio A, 6ft 5in) are all worth consideration for your Career Mode and/or FUT squad.

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Lightning Win Cup in EA Sports NHL 18 Season Simulation

The Pittsburgh Penguins will not three-peat as Stanley Cup champions, if the full-season simulation from EA Sports NHL 18 is correct.

EA Sports predicted the Tampa Bay Lightning to win the Stanley Cup after defeating the Edmonton Oilers in the Stanley Cup Final. The Penguins are projected to win the Presidents’ Trophy for the first time since 1992-93, but lose to the Lightning in the Eastern Conference Final. The game predicts the Oilers to defeat the Minnesota Wild in the Western Conference Final.

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NHL 18 projects the Oilers to reach the Cup Final thanks to a huge season from center Connor McDavid, who will win the Hart and Art Ross trophies, and the Ted Lindsay Award for the second straight season. It also predicts Lightning forward Nikita Kucherov will win the Maurice Richard Trophy as the League’s top regular-season goal scorer, as well as the Conn Smythe Trophy for MVP of the Stanley Cup Playoffs.

Boston Bruins forward Patrice Bergeron is projected to repeat as Selke Trophy winner for best defensive forward, which would be his fifth time winning the award, Ottawa Senators defenseman Erik Karlsson is predicted to earn his third Norris Trophy and Montreal Canadiens goalie Carey Price is projected to win the Vezina Trophy for the second time.

The simulation for NHL 17 accurately predicted the Nashville Predators to win the Western Conference. The game had the Predators defeating the Canadiens in the Cup Final; in reality, they lost to the Penguins in six games.